Meshes are hard

Last modified 3 years, 109 days ago

That's about all I have to say right this moment.

meshed road attempts

Basically, this is a bezier curve, and I have a simple road texture, and I'm trying to generate a mesh going along the curve with the texture applied correctly. I already know what's wrong with the way I'm applying the texture currently, but I need to solve how the mesh is created first. I'm really not sure what the problem is, except that at lower resolutions (like the top middle and top right), it seems to have to do with the fact that I'm throwing in vertices based on quads when I should be using triangles.

Originally published April 23, 2017

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