A Little More Open
I like to support open-source, but I also don’t like to publish crappy code (I’ve done that a lot) and I’m paranoid of losing out on a good idea by open-sourcing my projects. As a result, I tend to be a little secretive with what I’ve been working on. I’m trying to combat that at the same time I’m working on a new system for administrating my server and services.
Read More. Published: July 07, 2018.
Abandoning NextCloud.. For now
NextCloud worked okay for a while, but more recently has been bothering me. Also I’m not dead, and have been on a very busy vacation.
Read More. Published: June 08, 2018.
Privacy / Data Storage
GDPR-related information and stuffs.
Read More. Published: May 26, 2018.
Site Downtime / Cleaning My Domain
I’ve been working on a project at todo.b64.win (a simple task management application), and I have too much crap on my primary VPS. So today I’m hoping to move it all over to the new VPS.
Read More. Published: May 04, 2018.
Breakable Objects & Walls: A One Hour Game Jam Post-Mortem
The One Hour Game Jam is a weekly game jam to create a game in one hour. I participated in #64 a long time ago (though I did not get anywhere), and more recently, #152 and beyond. This is a post-mortem of a successful entry and an utter failure, with three lessons I learned from both.
Read More. Published: April 13, 2018.
For archival’s sake, this post is an old version of the gravity simulator that is my obsession in game development.
Read More. Published: March 30, 2018.